Bingo Card No. 17 (JP Edition)
Missions[edit | edit source]
Clear 8,000 Tsum Tsum with floppy ear Tsum Tsum.
Get a Coin count that ends in 6 in 1 play with a villain Tsum Tsum.
Earn 30,000 Coins with Frozen Tsum Tsum.
Score 1,500,000 points in 1 play with a hat Tsum Tsum.
Pop 6 Score Bubbles in 1 play with a Premium Tsum Tsum.
Score 9,000,000 points with Little Mermaid Tsum Tsum.
Clear 550 Tsum Tsum in 1 play with an initial-A Tsum Tsum.
Clear 50 big Tsum Tsum.
Start 5 Fevers in 1 play with a villain Tsum Tsum.
Pop 150 Magical Bubbles with black Tsum Tsum.
Get an 8+ chain with a boy Tsum Tsum.
Earn 500 Exp in 1 play with a white Tsum Tsum.
Clear 550 Tsum Tsum in 1 play with a yellow Tsum Tsum.
Use 70 Skills with girl Tsum Tsum.
Get an 80 Combo in 1 play with a villain Tsum Tsum.
Score 1,500,000 points in 1 play with a rosy cheek Tsum Tsum.
Pop 50 Score Bubbles in 1 total with villain Tsum Tsum.
Pop 2 Time Bubbles in 1 play with a Premium Tsum Tsum.
Get a score that ends in 6 with a boy Tsum Tsum.
Get a score that ends in 2 with a girl Tsum Tsum.
Earn 1,000 coins in 1 play with a vertical burst Skill.
Start 5 Fevers in 1 play with a central burst Skill.
Get a 20+ chain with a Premium Tsum Tsum.
Get a score that ends in 9 with a boy Tsum Tsum.
Mission Strategies[edit | edit source]
At a difficulty level of 2 stars, many of the Missions on this Bingo card are pretty easy. However, there are certain Tsums that can work towards multiple Missions at the same time, ensuring quicker and more efficient completion of this card. Dark Fairy Maleficent, Queen Elsa, and Max are all essentials for the game in general, and especially for Bingo Card No. 17. Dark Fairy is an incredibly good Tsum, ideal at Skill 3-4. The use of Time Bubbles can garner incredibly high scores paired with extremely long games. This Tsum overlaps with Missions 3, 5, 6, 9, 10, 11, 13, 15, 16, 17, 19, 21, and 24. Queen Elsa is another top-tier Tsum that can shine in many aspects of the game. She can be used in Missions 4, 6, 9, 15, 17, 19, 21, and 24. Max is used in many as well but is most essential for Missions 2 and 11 which are both heavy grinds and getting them both done at the same time will be a life-saver.
Mission 2 Strategy
Suggestion: Max. Best Alternative: Tramp. 8,000 Tsums is a lot, even if the Mission is accumulative. Both Tsums, in this case, are capable of clearing a decent amount of Tsums while carrying a relatively small charge. However, Max is also good for Mission 11, another large grind, which is why he gets the edge over Tramp. See Floppy/Droopy Ears category for alternate Tsums.
Mission 3 Strategy
Suggestion: None. Virtually impossible to strategically ensure this mission, since you have to factor in the level bonus at the end. See Villains category for useable Tsums.
Mission 4 Strategy
Suggestion: Queen Elsa. Seen widely as a top-tier Tsum in many aspects of the game. Use 5>4 and +Coin to maximize coin production. However, she is quite a rare Tsum. Alternate options include Young Anna, Sven, Olaf, Holiday Olaf, and Kristoff. See Frozen category for even more alternate Tsums.
Mission 5 Strategy
Suggestion: Almost any Tsum wearing a hat. Best Alternative: Dark Fairy Maleficent. Second Alternative: Jedi Luke - both hat Tsums ideal for score, but virtually every hat Tsum is capable of a score of at least 1,500,000. See the Hat category for useable Tsums.
Mission 6 Strategy
Suggestion: Queen Elsa. Best Alternative: Dark Fairy Maleficent. Score Bubbles are yielded with chains of 20+, making Queen Elsa ideal. See the Premium category for alternate Tsums. (With many alternate choices, a burst skill with at least an M radius is essential to get that 20+ chain for a Score Bubble.)
Mission 7 Strategy
Suggestion: King Triton. Best Alternative: Bride Ariel. There aren't a lot of super good Little Mermaid Tsums for score, but these two are just a bit a cut above the rest. Most other Little Mermaid Tsums have burst skills (Ursula, Ariel, Flounder, etc.) and will do perfectly fine for this mission. See the Little Mermaid category for alternate Tsums.
Mission 8 Strategy
Suggestion: Anniversary Minnie. Best Alternative: Alien/Angel. Anniversary Minnie was free and if you were actively participating in the November 2019 Film Collection Event (international) you should've been able to obtain her as well get her up to Skill 3. At this max skill, her skill clears a pretty good amount of Tsums and has a relatively low charge time, making her ideal for many missions. Alien and Angel are both sweetheart-calling Tsums, resulting in effective Tsum-clearing. See Initial A category for alternate Tsums.
Mission 9 Strategy
Suggestion: Sulley. Easily the best Tsum for big Tsums. No questions asked. See the Good for Clearing Large Tsums category for alternate Tsums.
Mission 10 Strategy
Suggestion: Any villain Tsum. Best Alternative: Dark Fairy Maleficent. Almost any villain Tsum can achieve the low mark of 5 Fevers in a single game, but since Dark Fairy overlaps in so many other missions (1,500,000 points in 1 play with a villain (6), 150 Magical Bubbles with black Tsum Tsum (11), 500 Exp in 1 play with a white Tsum Tsum (13), 70 Skills with girl Tsum Tsum (15), 80 Combo in 1 play with a villain Tsum Tsum (16), etc.) she is an obvious choice for this one. See Villains category for alternate Tsums.
Mission 11 Strategy
Suggestion: Max. Best Alternative: Dark Fairy Maleficent. As mentioned above, Dark Fairy overlaps with tons of missions in this Bingo card, so she would be an easy choice. However, with Max's low charge time, he can use lots of skills and that translates into lots of Magical Bubbles (1 per skill). Max also overlaps with Mission 2, Clear 8,000 Tsum Tsum with floppy ear Tsum Tsum, another Mission that requires a huge grind. Pairing these two Missions together could get two grinds done at the same time with Max. See the Black category for alternate Tsums.
Mission 12 Strategy
Suggestion: Any boy Tsum. Best Alternative: Max. 8+ chain is incredibly easy and can be done without powerups. This is a one-shot, but using Max will get you closer in Missions 2 and 11 at the same time. See the Males category for alternate Tsums.
Mission 13 Strategy
Suggestion: Dark Fairy Maleficent. If you haven't already figured this out, the amount of Exp that you garner per game is based on your score. Therefore, the higher your score, the higher the amount of Exp you gain. This being said, to reach 500 Exp in a single game, you will need to hit a score of at least 3 million, both with and without +Exp, so I wouldn't recommend that powerup for this particular Mission. See the White category for alternate Tsums.
Mission 14 Strategy
Suggestion: Any Yellow Tsum. Best Alternative: Gadget Hackworth. Clearing 550 Tsums in a single play isn't super difficult and can be done with almost any yellow Tsum. However, Gadget Hackworth, which should be at Skill 3 if you've completed all your Coloring Missions, will allow you to complete this challenge with the utmost of ease. Low charge and a medium-sized radius which is a lot bigger than it sounds make Gadget ideal for this Mission.
Mission 15 Strategy
Suggestion: Any girl Tsum with a low charge. Best Alternative: Dark Fairy Maleficent This is another pretty long grind, making Dark Fairy Maleficent the obvious choice because of her overlapping with all those other Missions. See the Females category for alternate Tsums.
Mission 16 Strategy
Suggestion: Any villain Tsum. Best Alternative: Dark Fairy Maleficent. An 80 combo isn't super hard as long as you don't choke and mess up real bad. Again, Dark Fairy Maleficent's overlapping with longer Missions makes her an easy first choice. See Villains category for alternate Tsums.
Mission 17 Strategy
Suggestion: Any rosy-cheek Tsum. Best Alternative: Queen Elsa. Similar to Mission 5, almost any rosy-cheek Tsum can easily clear this challenge. Queen Elsa's use in multiple Missions, especially the grind that is Mission 4 (30,000 Coins with a Frozen Tsum) makes her a solid choice for this Mission. See the Rosy Cheek category for alternate Tsums.
Mission 18 Strategy
Suggestion: Dark Fairy Maleficent. Don't be caught off-guard by the Missions' apparent "in 1 play" status. This Mission is not required to be completed in 1 play and is accumulative. Asides from that, there aren't a lot of effective Tsums for Score Bubbles, which are a tricky Magical Bubble to get, as they require a chain of at least 20. Dark Fairy isn't much better but is still capable of producing Score Bubbles. Using her will also help you work towards other Missions Dark Fairy qualifies in. See Villains category for alternate Tsums.
Mission 19 Strategy
Suggestion: Queen Elsa. Best Alternative: Dark Fairy Maleficent/Cinderella. Time Bubbles are most easily produced with chains of 9-12. Queen Elsa makes this easy with her unique gameplay style (see Gameplay Strategy below). Dark Fairy and Cinderella are practically built for Time Bubbles, so they are both reasonable choices. See the Premium category for alternate Tsums.
Mission 19 Gameplay Strategy
The best way to get Time Bubbles with Queen Elsa is to, after activating her skill, connect a small-ish chain. This chain, after freezing, should cover around half the screen. Depending on your Queen Elsa's skill level, this could mean that that small-ish chain could be anywhere from 4-7 Tsums long. Immediately pop those crystals. While the popped half of the screen is refilling, look for a chain of around the same size on the other side of the screen, and do the same. Keep repeating this, and you're bound to get at least 2 Time Bubbles. There's going to be a lot of other Magical Bubbles mixed in because the RNG is imperfect and there's no one way to get a certain Bubble reliably.
Mission 20 Strategy
See Males category for the tsums to use.
Mission 21 Strategy
See Females category for the tsums to use.
Mission 22 Strategy
See Vertical Burst Skill category for the tsums to use.
Mission 23 Strategy
See Center Burst Skill category for the tsums to use.
Mission 24 Strategy
See the Premium category for the tsums to use.
Mission 25 Strategy
See the Males category for the tsums to use.